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REALLY enjoy the movement. I did notice that the tutorial says nothing about double-tapping to dash, but I assumed it was there given the game's inspirations. I have to echo the complaint about the AI (a lot of late game fights ended with them just walking off lol) and about instakills ending your runs early. Maybe the campaign needs a stock setting? I also feel like the parries are lacking - I didn't see a single one from neither me nor the CPUs pay off in an hour of playtime. All that said, the feedback for big hits is nailed DOWN. Watching a round end in seconds bc of a jumpkick sending my opponent flying off team-rocket-style is super satisfying. Can't wait to see where this goes! Wishlisting for sure!

(+1)

Thank you so much for the feedback!!