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Chocolatier

30
Posts
1
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47
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A member registered Apr 02, 2015

Recent community posts

Really solid! The gameplay reminds me of Cobalt Core, but a lot more strategic without the deckbuilding aspect. Looove the character designs, and I really want to know more of the story! Hope this sees more development!

Emerald Woods community » General · Created a new topic PC hotkeys?

Just wanted to know the hotkeys for this game, since they don't seem to be listed anywhere. Here's what I've figured out so far:

  • Q,W,E,A,S,D,Z,C (and arrow keys): move
  • X: Rest
  • P: Plant
  • R: Drop
  • I: Inventory
  • L: Inspect current item
  • N: Nap
  • Space: Context menu
  • ESC: Options menu
  • enter: Action/interact (basically "A" from the virtual gamepad)

Couldn't get the attacks right, until I realized the controls are backwards (arrow key wise) for attack and grind. It looked like the character was winding up an attack so I thought I was just late.

REALLY enjoy the movement. I did notice that the tutorial says nothing about double-tapping to dash, but I assumed it was there given the game's inspirations. I have to echo the complaint about the AI (a lot of late game fights ended with them just walking off lol) and about instakills ending your runs early. Maybe the campaign needs a stock setting? I also feel like the parries are lacking - I didn't see a single one from neither me nor the CPUs pay off in an hour of playtime. All that said, the feedback for big hits is nailed DOWN. Watching a round end in seconds bc of a jumpkick sending my opponent flying off team-rocket-style is super satisfying. Can't wait to see where this goes! Wishlisting for sure!

Not sure what happened, but playing on the second difficulty the last stage didn't have a data requirement, and taking the exit didn't work.

I really like how the one button system works here! The rig doesn't wait for the lane change to read further inputs, so three quick presses can flip your direction. Really satisfying to get the hang of, only wish there was more!

"I don't care HOW big the room is, I cast chain lightning"

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Thanks... If anyone needs it, The fresh save file is just a .txt, so I'll post it below:

eyJ2ZXJzaW9uIjoiMS40LjIiLCJ0aW1lc3RhbXAiOjE3MjMxNDI1MjMsImN1cnJlbnREYXkiOiIyMDI0LTA4LTA4IiwidGhlbWUiOiJkZWZhdWx0IiwiYmFja3VwVGltZXIiOjcsInBsYXllcklkIjoiNDUzNzc1OGZlZDE0MjRiMCIsInRoZW1lc093bmVkIjpbImRlZmF1bHQiXSwiY29tcGxldGVkVHV0b3JpYWwiOltdLCJzdWJmZWF0dXJlIjp7fSwidW5sb2NrIjp7fSwiY3VycmVuY3kiOnsibWluaW5nX3NjcmFwIjo2NX0sInN0YXQiOnsibWV0YV9sb25nZXN0T2ZmbGluZVRpbWUiOlsxLDFdLCJtaW5pbmdfbWF4RGVwdGgwIjpbMiwyXSwibWluaW5nX3RvdGFsRGFtYWdlIjpbNTYsNTZdLCJtaW5pbmdfbWF4RGFtYWdlIjpbOCw4XSwibWluaW5nX3RpbWVTcGVudCI6WzcsN10sIm1pbmluZ19tYXhEZXB0aFNwZWVkcnVuIjpbMiwyXSwibWluaW5nX3NjcmFwIjpbNjUsNjVdLCJtaW5pbmdfc2NyYXBNYXgiOls2NSw2NV19LCJ1cGdyYWRlIjp7fSwidXBncmFkZVF1ZXVlIjp7fSwicmVsaWMiOltdLCJnbG9iYWxMZXZlbCI6eyJtaW5pbmdfMCI6MX0sInNldHRpbmdzIjp7ImdlbmVyYWwiOnsicGF1c2UiOmZhbHNlLCJkYXJrIjp0cnVlLCJhdXRvc2F2ZVRpbWVyIjozMCwibGFuZyI6ImVuIiwidGFiRGlzcGxheURlc2t0b3AiOiJib3RoIiwidGFiRGlzcGxheU1vYmlsZSI6Imljb24iLCJyZWxhdGl2ZVVwZ3JhZGVTdGF0cyI6ZmFsc2V9LCJhdXRvbWF0aW9uIjp7InByb2dyZXNzTWluaW5nIjpudWxsfSwicGVyZm9ybWFuY2UiOnsidXBncmFkZUxpc3RJdGVtcyI6NSwiY3NzU2hhZG93cyI6Mn0sIm5vdGlmaWNhdGlvbiI6eyJwb3NpdGlvbiI6MywiYXV0b3NhdmUiOnRydWUsImJhY2t1cEhpbnQiOjIsInVwZGF0ZUNoZWNrIjp0cnVlLCJub3RlIjp0cnVlfSwiY29uZmlybSI6eyJwcmVzdGlnZSI6dHJ1ZX0sImV4cGVyaW1lbnQiOnsiY3VycmVuY3lMYWJlbCI6ZmFsc2V9fSwia2V5YmluZHMiOnt9LCJub3RlIjpbIm1pbmluZ18wIl0sImNvbnN1bWFibGUiOnt9LCJybmciOnt9LCJjYWNoZVBhZ2UiOnt9LCJub3RlSGludCI6WyJtaW5pbmdfMCJdLCJtaW5pbmciOnsiZGVwdGgiOjEsImR1cmFiaWxpdHkiOjE0LCJwaWNrYXhlUG93ZXIiOjgsImJyZWFrcyI6WzJdfX0=

man I MISSED OUT on Bookworm Adventures, out of all the Popcap games... This is a load of fun! I made it a point to go back and get at least one profane word after level 2 lmao. Really looking forward to seeing where this goes! Maybe some board manipulation abilities?

This was a pretty good time!


A few notes: I noticed that in the later levels, the UI was obscuring some of the play field at the top. I also started getting confused between worlds when the elements would change appearance - Maybe the numbers could be color coded to stay consistent? The addition of flagging the landslides could also help some of the frustration; I noticed I was getting lazy towards the end because I didn't want to keep all the clues in my head. Other than that, this really scratched that "variety minesweeper" itch!

Any way to restart? I tried wiping site data and it still remembers where I was. Just wanna start fresh.

horny? on the internet??? 😱

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Is there any way to restrain guards once you knock them out? I found I could repeatedly drop them in a bed and attack them until they died, but their body stayed and was completely uninteractable. Also, I assume there's something intentional going on, but once I equipped two prisoners, they started fighting each other. Couldn't break out of the starting prison after multiple attempts

Absolutely love the gameplay loop and the upgrades! Would definitely play more

Maybe a way to sell multiple buildings? I'm trying to redo my setup, and it's taking forever selling each one individually.

Fun game until the level literally called "this level". tried for half an hour and gave up. so, mission accomplished, I guess

sooooo cuuuute....

Fun, but not sure what the point of going Flush is if it ruins your team composition. Unless that's the intention?  Risk/reward?

Most game of all time!

In all seriousness, I can't tell what level of irony this is supposed to be lmao

my frame rate died :(

Absolutely in love with this. Made it to floor 13 before encountering severe framedrop.

This hits me with a lot of nostalgia!


One bug; Dimensional shield doesn't seem to resolve properly and goes into negative turns instead of getting destroyed.

Just would like to say thank you for making such a solid mario party fangame. I come back to this all the time (specially since it plays in browser) and it's always a treat to see a new update!

Is there a way to see how much mana abilities take?

Really fun mechanics! I love the mod system, everything feels really connected and there's a lot of potential for different builds every run

Not sure if this would be too far from your plan for this game, but I like the idea of opening cells being your energy source, and mines are possible self-damage?

That way, energy is more consistent (maybe directly related to the numbers on clues you find, and inflate energy values on everything to balance?), and also opens up possible self-damage builds. Sorry if this is a lot of ideas at once!

The concept is very fun! Just curious, is it intentional to have to jump up for the switches in 3D? I noticed they were different from the button in the headset room, bc I thought I was stuck until I tried jumping up to them

I'm so excited for this game! I did find some bugs, however, although it might be that I used the wrong version. The text cuts off at the bottom(Just dialog, I think?), and the menus don't seem to update quite right (The active pets list doesn't update correctly when reserving and bringing out pets, and the quantity numbers in the equip tab don't move with their items). Keep up the good work!

There's so much potential to this!! I grew up with Paper Mario and the design and gameplay give me so much nostalgia. The art is so unique and charming! I'd love to see this to completion. Keep up the good work!