Hello! I played the entire prototype, even getting the shovel and the mushroom hat. Overall great prototype. It has a lot of promisse. The art style is very charming, and I enjoyed the level desing structure, of an open area, but with "sub" areas with challenges.
My major two concerns righ now are:
- The camera freaks out in tight spaces, and it gets easely obstructed by trees and the grass. To this second problem, perhaps you can figure out a shader solution, that renders the character outline over everything, when the camera is obstructed.
- The move set of the character is way too powerfull. I could easely get out of bound by just wall jump/dash into the wall/wall jump/ dash into the wall... and also avoid most of the challenges, if I so desired. Perhaps you should limit the amount of times the character can wall jump, to avoid this infinite climbing.
Overall, looks very promissing! Looking forward for more!