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How is "Taking a date" root so fatalistic? It is kinda implied the girl dies from the flu and then the grief gets the better of the protagonist? Was it your stance on pandemia restrictions or what?

The game was made during the pandemic. It's commentary on the isolation a lot of us felt at the time. The protagonist already suffered from past trauma. The impulsiveness of his choices despite the state of the world is what make it a fatal decision. There is not necessarily a correct choice, you sort of just live with what life gives you. The player character just doesn't want to be alone.