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MCSTEEG

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A member registered Apr 30, 2020 · View creator page →

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did ya get it figured out?

the .blend file is included which has all the animations. The fbx and glb exports should have the animations embedded as well. what are you using to inspect the model?

thanks for posting this!

sure thing, its huntermcsteegs the number thing is 9635 (idk if discord still uses the number)

Yes you may use in commercial products, just do not redistribute the pack as your own. This goes for all of my assets.

good question 🤨

(1 edit)

 This was pretty cool! Reminded me of how much I hate water...

Good stuff! Great sound design and atmosphere! Pretty dang spooky too.

Woah that was pretty rad dude.  Nice trippy lil game.👍

Thanks for the kind words! I’m glad you liked it! your video cracked me up lmao

This is dope! nice texture work too really immersive

yes you can edit them in both engines. Just select the mesh object and in the inspector there should be a dropdown for blend shapes. 

Thank you for your kind words! It means a lot:) I’m glad you enjoy my assets, ill be sure to check out your games too! 

license information can be found on each of my assets pages :)

You’re free to use this in any works. you may edit the models and textures to suit your own needs. You may not redistribute the pack as your own work. No credit is required to use.

Out of the box, it is not. The blender file is included which you can use to edit or replace the rig with a mixamo compatible one. I used riggify, a rigging plugin, to rig the character. There are tutorials on youtube to edit these rigs for mixamo compatibility. 

oh great! yeah i stopped using rar files because i had lots of issues with my mac. glad it’s working though!

are you trying to open in blender? 

Thanks for checking it out! I agree. It's a fun style. If you want more check out my game "Invaders from Uranus" It's also ps1-ish and non-horror ;)

736 Tris, 420 Vert, and 256x256 texture resolution 

Thanks! :)

I’ll look into it. Be sure you have the latest version of blender and riggify installed (a blender plugin i used)

Thanks for letting me know! i’ll check out your game:)

yes they are good to use in games. they are open source images from pixbay or pexels under the creative commons license.

Sure!

You can use in your projects with no credit required. Just don't redistribute as your own.

No problem thanks for checking it out!

if you press the "/?" key a help menu will appear. 

The design is very much based on old school RPGs like Morrowind so there is not a lot of hand holding. A lot of the game is just do things, talk to people, refer to your quest log, and piece things together on your own.

My idea was freedom.  You can go and do what you want in any order.  That's just what drifters do after all. 

Some quests are locked until you finish other quests. 

Cloud leaves are the tall bushy plants with green sparkles scattered around the map. 

You have to return to the quest givers for rewards. Not all rewards are money. Some quests only offer XP  

Items can be purchased from the Kandle Merchant. The merchant with the bird only sells apples. 

You can also find items and lore books hidden in the world.

also, breaking boxes can give you items. You can pick them up with "F"  or kick them with "E"

It was one of my first big ambitious projects that has sadly been lost due to the issues I have with Unity... There 100% will be bugs that will unfortunately not be fixed, though I do love this project and want to continue it. It would have to be a complete restart on a different engine and there is A LOT that I would wanna change. 

I appreciate you playing nonetheless. 

Keep on fighting, drifter. There are many secrets to be revealed on Yuzanna. 

thank you for playing! :)

“I can offer you a foot” You cracked me up w that thanks for playing man!

this is an updated version. I’m working on some renovations to my account and wanted to make it look nicer lol it might even mean we have some plans with this IP in the future 🤷‍♂️ the original page is archived. I’m glad you’re familiar with the game tho!

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I haven’t tested it in UE but i believe the scale is set in the animation keyframes. I’m unfamiliar with how UE’s animation systems work but if you open the .BLEND file and find the animation keyframes you should be able to delete the scale keyframes and re-export the file. This may also be possible within the UE editor but i am not certain. (you can do that kind of stuff in godot or unity) 

- EDIT

I looked at the .BLEND file and it does not seem that scale is baked into the animations. This may be an issue related to import settings with UE5 or perhaps a bug within the UE sequencer. Scaling the character with animation seems to work in other programs. 

Ill check this out!

I see, I'll check this out thanks!

LET'S SQUASH SOME BUGS 

Please post any bugs you find here!

that would be cool🤔 thanks for playing and leaving feedback! i’ll test some things out :)

Aye that’s some good feedback, I appreciate it! I’ll look into those issues you listed, thanks for playing!

I'll look into that. Glad you had fun though! thanks for playing! :)

Thanks for playing! Glad you enjoyed!

You can use in your projects with no credit required. Just don't redistribute as your own.