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(+2)

Phew, just started it, it’s fun to find out the rules but the minimalistic animations didn’t help at the beginning (what’s going on? is the flag gone or confirmed? do I need to do something else?)

The second stage reveals it better, although I took some time to understand the exact rules. I guess some memories of Bonfire Peaks helped.

Interesting mechanic though, eager to see what it will lead to.

Always a little voice in my head saying “Hey, why don’t you make a game like this? Stop spending time/money on art and animations!” but last time I tried, the game design wasn’t that great and it couldn’t just stand out on its own. And sometimes I just want to make that action game…

Anyway, congrats for making a web game that doesn’t blow my CPU to 100%, it just takes around 10% of all my processors. Is it a ClickTeam Fusion export? Even the Godot web builds I’ve been trying recently had that issue on laptop! (but SteamDeck / more powerful computers were fine)

(+1)

have you played the rest of the covemount series?

Wow, how could I miss this! Oh, I see. They were all released in 2024! (and I barely checked my itch release notification emails during the past year)

Looks like I got a lot to catch up. But it also means the dev managed to release those games at a very high frequency, cleverly reusing the framework… I’ll remember it.

I’d probably just give up and thought the games are broken if I didn’t know they were made by Hempuli! But knowing this I’ll try a little harder!