Phew, just started it, it’s fun to find out the rules but the minimalistic animations didn’t help at the beginning (what’s going on? is the flag gone or confirmed? do I need to do something else?)
The second stage reveals it better, although I took some time to understand the exact rules. I guess some memories of Bonfire Peaks helped.
Interesting mechanic though, eager to see what it will lead to.
Always a little voice in my head saying “Hey, why don’t you make a game like this? Stop spending time/money on art and animations!” but last time I tried, the game design wasn’t that great and it couldn’t just stand out on its own. And sometimes I just want to make that action game…
Anyway, congrats for making a web game that doesn’t blow my CPU to 100%, it just takes around 10% of all my processors. Is it a ClickTeam Fusion export? Even the Godot web builds I’ve been trying recently had that issue on laptop! (but SteamDeck / more powerful computers were fine)