That's an interesting comparison I wouldn't have thought of. Obviously the stakes are pretty different but it makes sense. The idea was that you would want to lie as much as you can get away with, but be penalized if you did too much (which can happen but it's kinda subtle and uninteresting). In insight I think it's not a great idea to make the player write boring stories to not lose the game, so I'd have to rethink it a little if I came back to this. Thank you!