Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Couple small potential hiccups

Ba Qrngu Gbjre 2 sybbe 4, gur neenatrzrag bs gur qrnq znxrf vg cbffvoyr sbe gur onpx ynlre gb or fghpx naq [VANPPRFFVOYR] sbe gur Penira Pneivat qhr gb gur jnl lbh chfu guvatf. V guvax vs lbh zbirq gur pragre fcnja cbvag gb gur obggbz evtug ol gur qbbe vg fubhyq nyybj sbe serr fuvsgvat bs nyy gur obarf nf arrqrq.

Vg qbrfa'g frrz yvxr lbh npghnyyl arrq gur Pelfgny Funeq sebz gur gerr gb znxr gur Pelfgny Oynqr, nf V jrag guebhtu 2 qvssrerag cnguf, bar jvgu naq bar jvgubhg, naq gur raq erfhyg jnf gur fnzr.

(2 edits) (+1)

I've moved him, but I do know the bones can be moved out of very tight spots by moving around a lot, sometimes they will "follow" you into a square, opposite the push.  Hopefully it works better now.

It seems the item isn't checked for in the parallel event, because removing it would end said event.  I'll have to figure out a solution yet, but you detected it correctly.  Edit: I made an adjustment to how it tracks the ITEMS required for the result.