End of Day 2:
Hey everyone, it's me again! Today I got a lot more done, and the game is semi-playable now! I made it so that the player slides across the ground, as well as cap their movement speed, so they wouldn't go too fast. I added a heat gauge, with a snowflake icon at the end that I might even use for the final build:
Then I created the temperature system, which took longer than expected, since I had to tweak the movement speed and jump height of the player every 2 seconds a lot. Basically the colder the temperature, the slower and less high a player can move/jump. I then built a small level for testing different jump heights at different temperatures, and still had to tweak movement values (>_>). Finally, I added Lanterns to heat the player up if they stand near them, and made a temporary sprite for them too. This is a basic overview of what I've done so far:
So far, I've actually done more than I thought I would get done at this point, so I guess this week I'll work on creating the Frostbiters (enemies), their behavior and projectiles. Since my pixel art skills are less than sub-par, I might consider drafting a friend to help me with it, as I already have a lot on my plate for this project. I don't think I'll work on animations this week, because I want to get something playable before I add any polish.
I'll end this devlog off now, as I have school tomorrow, and it's a new semester. I'll try to get another devlog out soon, but they might not be everyday, depending on how much I can get done. Anyways, have a great week and good luck everyone!