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Thanks for your inside on this. It was really caused by alot of physics collisions happening while enemies are blobbed. I introduced two fixes which are already deployed by now. Also I gave you shouthout in my dev vlog, I really appriciate this kind of feedback. 

Thank you once again, hope you will one day enjoy full game :D

(2 edits) (+1)

Good job. Seems to be fixed.

One minor issue I noticed is that the swords sometimes miss because they spawn behind the enemy. You should probably be taking the speed of the enemy into account and spawning the sword a bit in front of it.