Sorry for the English... it's not my native language.
But I'll leave my opinion on the game.
The game is incredibly beautiful and has a cool theme and design, the player want to try to understand what is happening while.... well you know.
Some points that bothered me were the girl looking and acting like a child. Even Teddy is awkward in the situation.
The game is extremely slow. To be a clicker I should be able to click to speed up the process.
The "search" button reaches a point where it gives absolutely nothing else. And I kept pressing on just because I had nothing else to do.
Why do I need her "motivation" to cook myself? It would be more logical to "search" things to cook and cook myself.
Her motivation should just be to keep doing... you know.
As the friend below said, the "stoke fire" button doesn't seem to do anything... even though I know it does because I tested it... But the status doesn't appear if you click from the beginning.
"Tickle" giving only happiness that is not very useful and becomes the same as "searching" useless after a while. Even though you use it for activities..., it takes so long to get the rest of what you need that you accumulate too much happiness for nothing.
"Pleasure" and "fudge" were practically a pain... Maybe that's why the name of the game is Tenebrous.
I played 3 times and honestly gave up all 3 times due to the slow process... maybe I didn't get the real ending you wanted...
But wasting all this time to get to the "tenebrous" ending as described, I don't think it's worth the waste of time.
The status in the status bar are pushed to the corner as more status appear and you no longer have information about this status because he was pushed.
And if you could put the texts and buttons outside the scene that would be cool too, I want to see what's going on.
I believe this is what I noticed for now.
Take everything as constructive criticism. Like I said, I loved the game, but it's really slow.