Ok.. about the Motivation thing.. I just saw again in the text that we found the food "together"... Which would solve the problem. That's if after the rats I hadn't found everything on my own until I got to the potato where the search stopped.
Lamoiroth
Recent community posts
CHEER (+1 MOTIVATION)
SEARCH (Does nothing after finding the potatoes)
COOK (-5 MOTIVATION +1 FOOD)
FEED (-1 FOOD +1 SATIETY)
STOKE FIRE (-10 COLD, for the "COLD" status appear, do not use this button for a while)
TICKLE (+1 HAPPINESS)
PLEASURE (-10 SATIETY +1 LUST)
FUDGE (-5 LUST +10 SATISFACTION)
WOOD AND HEALTH in status bar, does nothing.. At least not at this point in the game
HAPPINESS in status bar, sometimes she loses one (-1) because your cooking is horrible..
Sorry for the English... it's not my native language.
But I'll leave my opinion on the game.
The game is incredibly beautiful and has a cool theme and design, the player want to try to understand what is happening while.... well you know.
Some points that bothered me were the girl looking and acting like a child. Even Teddy is awkward in the situation.
The game is extremely slow. To be a clicker I should be able to click to speed up the process.
The "search" button reaches a point where it gives absolutely nothing else. And I kept pressing on just because I had nothing else to do.
Why do I need her "motivation" to cook myself? It would be more logical to "search" things to cook and cook myself.
Her motivation should just be to keep doing... you know.
As the friend below said, the "stoke fire" button doesn't seem to do anything... even though I know it does because I tested it... But the status doesn't appear if you click from the beginning.
"Tickle" giving only happiness that is not very useful and becomes the same as "searching" useless after a while. Even though you use it for activities..., it takes so long to get the rest of what you need that you accumulate too much happiness for nothing.
"Pleasure" and "fudge" were practically a pain... Maybe that's why the name of the game is Tenebrous.
I played 3 times and honestly gave up all 3 times due to the slow process... maybe I didn't get the real ending you wanted...
But wasting all this time to get to the "tenebrous" ending as described, I don't think it's worth the waste of time.
The status in the status bar are pushed to the corner as more status appear and you no longer have information about this status because he was pushed.
And if you could put the texts and buttons outside the scene that would be cool too, I want to see what's going on.
I believe this is what I noticed for now.
Take everything as constructive criticism. Like I said, I loved the game, but it's really slow.
I saw people saying that puzzle games don't sell, that there are no prizes and so on... I particularly loved everything about the game. I would improve some things of course (Would add more saturation to the characters for exemple). It reminded me of my old times playing this type of game and I didn't even know the name of the style at the time, I'm grateful for that. Ah, the second level of Gina's house isn't working. It stays on a black screen. So I can't go to the next characters either. Two things I would also improve in gameplay. 1 - Give more money after a victory with less movement to complete 2 - Don't give more money for levels that have already been passed so you don't end up farming at just one level or identify who each gift is for, otherwise you'll just spend the money for nothing. I would also try to change the boxes and sprints of the gameplay itself a little, since it's an 18+ game I want to see this kind of thing on the screen all the time, not just when I go to the girl's room. Thats it. I didn't even have an Itch account, I created it just to write this to you and say congratulations and please continue to update the game. I loved. Dont listen do haters, puzzle games are awesome and i also like then. Also sorry about my English, my primary language is PT/BR (In fact, if you want to translate the game into Brazilian Portuguese, you can call me)