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I think you could generate more sales/revenue if the price of the game was lowered to $2-4.

$10 is a lot to ask for for a game with no demo in this kind of market. I've seen  some games start out free to get people into it, then add a price tag onto it further in its development cycle after its gathered a following.

Take my advise or don't, its your game and your choice.

Bloodiedsparten, thank you for your feedback!

Please consider reading my reply in the post by popularfractal.

I'm on it r/n, Bloodiedsparten. 

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Hi Bloodiesparten! Having a star animator of the caliber of Mayorto alone makes this game worth far beyond the $3-$4 price range.
You and I are from different marketing schools, and it's just fine. ;)

Oh course, it's just my opinion :P

I can comfortably say we both want this to be successful. I wish you guys good fortune of course!