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Don't know if anyone's ever gotten it before me, but I did manage to get the secret ending and solve the mystery of the obelisk's inscription. (Mercifcully, unlike the text adventure games this is styled after, once the ending is triggered, the puzzle is solved automatically instead of spending hours figuring out what to do.)

One important thing I'd add to the developer's hints: the idiom is the same as the underlined one used by the Oracle, but sand is replaced by "time".

Also, if you're not sure you've successfully clicked on the redundant element at the right time, click on it before getting to the idiom's second appearance and remember what happens when you do click it. That will give you the experiential reference you need to know.





OK, if you're down here and are the dev, some questions about the ending:

* Is the ultimate solution to the obelisk's elevator functionality to have three people who have recently been...transferred?...to stand at the positions indicated by the inscription with the bowls, and one still-living person to do the same? I know it doesn't matter since, regardless of the solution, the game auto-solves it for you, but as someone who's played a lot of adventure games, graphical, text, and hybrid, I'm still curious. :D

* When Olivia arrives at the artists' chamber, does she lose her face at that point, given she's doomed to a different sort of eternal life than in the bad ending?

*Aside from explaining how the paintings get made, what is the office-like artists' chamber meant to represent? I must admit the symbolism there, if any, is lost on me.

Anyways, I didn't like the ending at first, until I realized what the Oracle meant when she was talking to me, the player: I can't cheat Olivia's ultimate fate - she will enter into the afterlife one way or another (not exactly sure if being transferred(?) or managing to enter the artists' chamber counts as dying). But I can make that fate bittersweet.

But yeah, without the hints you provided previously, I'd have no idea how to achieve the secret ending. Even if I'd thought to go back and enter Olivia's actual dying words to the Oracle, the idiom sounds like "when the sandy blood of Tyler flows (slips) through your hands, exit the game using the in-game exit button", not "when this idiom is repeated similarly in the game, exit the game using the in-game exit button"...though that's my adventure game brain working there. While I agree the solution is definitely overly-obtuse, I do think a simple change would make it much easier to achieve. Specifically, if you've gotten the Oracle's advice using Olivia's true last words, that locks you in to the secret ending. As such, once the idiom is stated in dialogue, Oliva suddenly realizes the Oracle's meaning and, thus, knows it's time to LET GO (possibly allowing the player to actually type that in).

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(comment contains BIG spoilers)

Congratulations on getting the secret ending! I definitely made this one way to difficult to get and I'm making sure they're more approachable in the future. Someone has found the secret ending before (look up Ochre Secret Ending on YouTube) but you're the first, it seems, to want to really understand it!



As for the clue's wording, I tried to keep 'time' as the main object of the slipping and 'sand' the secondary object. Maybe brackets would have been better instead of commas: 

"... to realise when time (like sand) is slipping through your fingers ..."

"it feels like time is slipping through my fingers"

There was originally no 'sand' there. But at some later point I added "like sand" to link it to an hourglass and must have missed that the sentence wasn't as clear anymore.



I'd love to answer your questions - I won't flat out spoil the whole story but I'll ask some questions (kinda like the Socratic method).

1. The elevator's functionality is clued by the inscription: it descends when four people stand around it who are ALL 'transferred' as you put it. The inscription is composed of three drawings. The first two depict an elevator descending when the humanoid figure has no swirl on their face. The third slice shows four dots around a (strangely familiar) square symbol - this is a bird's eye view of what is required. It wouldn't make sense if one person was living, because "Not a single soul had witnessed the opening of the studio. And not a single one ever would."

2. Olivia's face - like everyone else's - disappears after looking at her painting, but before her painting is placed back on the wall. When she's walking toward the obelisk, her face has already vanished. You say 'she's doomed to a different eternal life', but the normal ending and the secret are the EXACT SAME ending, from different perspectives. (Remember, she cannot avoid her fate, it's inescapable.) What part of Olivia do you think the normal ending focuses on? What about the secret ending? These two parts of her have been separated from one another.

3. The office-like chamber does represent something, but I don't think I'll reveal too much yet. It's related to an underlying theme. To explore the theme, consider: 

a) Why does the symbol on the ticket (and the game icon) look the way it does? (it's not arbitrary)

b) What one feeling are all three characters suffering from (in different ways)? What are the sources of this feeling?

c) The oracle says "The combination of iron, the inorganic, and oxygen, the organic ... it's unnatural." They attribute it to iron-oxide in a literal sense, but what else is it reminiscent of metaphorically?

d) What was Olivia reminded of here: "Faceless people within square frames ... it reminds me of something but I can't quite put my finger on it."

e) The entire secret ending process places importance on 'taking a break'. From what? There's a literal answer - the game - but what's the metaphorical answer? 

Your comment about the Oracle is spot on :)

And yeah, in retrospect it was definitely overly-obtuse. I think I got too adventurous after people found Pleonexia's secret ending so easily and ramped it up way too much. Your idea about locking the secret ending in when you enter the words is a good way to simplify a secret ending, and I'll consider doing something similar in the future. I might not change this one though, because I think it's nice every once in a while to have bits of my games that are extra hard to sus out, like rabbit holes, so that you can dig your fingers really deep into the them and still pull stuff out.

Thanks so much for playing!