This is such a cool concept, when the list of shapes/ spells appeared i was very excited. My computer could barely run it with all the lighting and particles but the main mechanic is awesome. (Sidenote this is a great name for a magic heist game)
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aw man! That’s a bummer, that was a worry I had, I realized that different frame rates affect the way it picks up movement for the spell casting, so at 30 fps the spells won’t even register, I’m hoping that recording examples at lower frame rates will fix that.
Sorry you couldn’t really try it out, but thanks for giving it a shot anyway, and thanks for putting on the jam!