[DAY 3] - The scrapening
Ok, so I used to be so confused when I watched devlogs on youtube, and a creator would spend like a year on a game, then decide they where going to switch engines, or whatever. I was like why? You have a pretty nice looking working game. Then came adding health to my player. My code was so hacked together I was spending more time trying to figure out what script I needed to add code to get whatever it was I wanted to get working that it was quickly becoming no fun. <- wow, run on sentence much? Anyways, I spent day 2, into day 3 with an entire new project, organizing code.
Another reason for all this, I didn't like the feel of my character, I wanted something that seemed faster, and more controlled. Just an overall better feel. 45 minutes or so on google, I decided to change my character controller from rigid body, to raycasting. Seemed like now was the time to do it. I wouldn't say I lost a day by any means, I had all the code written, just needed to optimize it. So I spent the day rewriting the character controller, and just overall cleaning this mess off a project up. I did get the AI finished, added health, and redid the UI.
I have a ton of non game jam related stuff to do today, so we shall see what I manage to get done.
Birb 2.0
Porktail (aka, I needed a break from code, so I sketched something I have zero intentions on using.