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(2 edits) (+1)

[DAY 3] - The scrapening

Ok, so I used to be so confused when I watched devlogs on youtube, and  a creator would spend like a year on a game, then decide they where going to switch engines, or whatever. I was like why? You have a pretty nice looking working game. Then came adding health to my player. My code was so hacked together I was spending more time trying to figure out what script I needed to add code  to get whatever it was I wanted to get working that it was quickly becoming no fun. <- wow, run on sentence much? Anyways, I spent day 2, into day 3 with an entire new project, organizing  code. 

Another reason for all this, I didn't like the feel of my character, I wanted something that seemed faster, and more controlled. Just an overall better feel. 45 minutes or so on google, I decided to change my character controller from rigid body, to raycasting. Seemed like now was the time to do it. I wouldn't say I lost a day by any means, I had all the code written, just needed to optimize it. So I spent the day rewriting the character controller, and just overall cleaning this mess off a project up. I did get the AI finished, added health, and redid the UI. 



I have a ton of non game jam related stuff to do today,  so we shall see what  I manage to get done. 


Birb 2.0




Porktail (aka, I needed a break from code, so I sketched something I have zero intentions on using. 


(1 edit)

Amazing birb, and the piggy down there fits with the theme as well!

I like Porktail as well, but it's a different version of pathfinding. Don't  think I want to try to tackle that right now.  lol

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Perhaps a flying pig, then? Porktail could fly in and help a player who's down on their luck!