As much as the story does give a good taste, I feeling that your Kickstarter is a bit ambitious in you're amount. However in case you don't meet those goals are you prepared to do this in the long haul with a smaller budget? (I do not know the normal amounts for creating VN)
One thing I'll note is in regards of the voice acting, not that it is bad or anything like that. I personally find it jarring when I'm reading text so I have Voice disabled.
In regards of the characters you've got quite a well-rouned bunch, which includes my personal biases for some characters.
(Note)
I would like to emphasise I did enjoy the read so far and I'm looking forward to seeing where you go with this story, and I believe that is a good chance once you start making update beyond the demo you will fine interest rise further.
Good luck and congratulations on taking one step of many.
Viewing post in Devlog #3 – Demo and Kickstarter Release! comments
Hi! Thank you so much for your thoughtful comment and for taking the time to share your impressions! It means a lot to hear that you enjoyed the story and are looking forward to where it might go.
Regarding the Kickstarter goal, I completely understand how it might seem ambitious at first glance. However, compared to similar visual novels, the goal is actually quite modest. For instance, comparable projects like Full Service and Royal Order had goals of $20,000 and $12,000, respectively, while my project is aiming for just $6,000.
This amount is the absolute bare minimum needed to cover essential costs like taxes, voice acting, music, programming, minigames, writing, and especially art. Game development is an incredibly resource-intensive process, and I've worked hard to keep the budget as lean as possible without compromising on quality.
As for the voice acting, I appreciate you sharing your perspective. It's great to hear that you enjoyed the game with voice acting turned off—preferences like these are why I wanted to make the experience flexible for players. My goal is for everyone to connect with the story in their own way, and it’s awesome to see that worked for you.
Lastly, this demo serves as a snapshot of what the full game could become if the Kickstarter reaches its goal. In the event that the campaign falls short, I’ll provide updates through a future devlog to keep everyone informed about any potential plans for the project moving forward (If I plan to continue development).
Thank you again for your support and encouragement. It means the world, and I’m grateful for your good wishes as I take these first steps in bringing this story to life. Take care, and I hope you’ll keep following along!
Aster