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(+1)(-12)

Great game, poorly implemented.

1)(-2P) NO instructions

I had to figure out the controls myself, what's the point??!, no totoriel.esc → into the menu ==, all the information is there. You can't change the game controls in the game either, so how are you supposed to know which speed suits you when you have to leave the game?

2)(-6P)The monsters are almost impossible to kill, and the level of difficulty can't be changed either. Even if you do, you won't hit them anyway, especially if they get too close. And once they have you, you can't get rid of them (the function doesn't work). And the other creatures are already lining up to mistreat you just like they mistreat the gamer in front of the PC.

2/10→Shitty!

I don't normally write reviews but I'm making an exception here because it started well and ended badly. Unfortunately, it's no fun.

(+3)

Bro im ngl. Every single one of your comments seem to be a skill issue. Stop trying to degrade games cause your bad at them. 

(+1)

I've played the game on top difficulty and gotten through the first 4 acts only being caught by the mandatory enemies near the end of Act 2 in the mazelike area.

1. If you learn the enemy routes and wear the right equipment to move faster, and you don't even need the gun. You just run away and they never catch up (with exceptions that you're meant to just not get seen by to begin with).

2. The game provides a ReadMe note when you download it, telling you the controls.

3. You have to explore the area and put together details for yourself, for example in Act 1, there are three pillars and on the big door, there are 3 animal statues in a specific order. By this point, you will have seen one of the statues, which should be a pretty big hint.

4. The struggle function does work. You hold and let the struggle bar build up, and release to struggle with that amount. If the circle appears at the bottom of you screen, that's a delay. Wait for it to end and hold again. If you're on top difficulty, that's when the struggle doesn't work.

I think the only argument I can agree with here is that when you do get caught after a chase in a crouded area, you'll often get tagteamed. And to be fair, the lack of instruction could apply to certain things in Act 2 with the lab doors being fairly hidden after the Wolf Boss area, but other than that, the game is designed surpringly well after, of course with flaws mind you.


With the game's full release now, it's possible that a guide will pop up on the Steam page in the Guides section that will offer a walkthrough for parts if you get stuck, so maybe give it a few weeks and come back if you want to.