Well, I guess this is the typical Lopar style silly game.
No need to make sense, just need to have fun.
I guess it's a lot of work to get the physics engine working in the game as well.
However, as a player, it feels janky and frustrating with the floaty and over-sensitive aim (makes me a bit dizzy, and I don't normally get 3D dizziness) and the massive blind angles caused by bagel collision with the platform, which takes out some of the fun.
Also, I can't really tell the connection of this with the theme. Can you elaborate?