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LaserFlip147

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A member registered 28 days ago · View creator page →

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Well, I guess this is the typical Lopar style silly game.

No need to make sense, just need to have fun.

I guess it's a lot of work to get the physics engine working in the game as well.

However, as a player, it feels janky and frustrating with the floaty and over-sensitive aim (makes me a bit dizzy, and I don't normally get 3D dizziness) and the massive blind angles caused by bagel collision with the platform, which takes out some of the fun.

Also, I can't really tell the connection of this with the theme. Can you elaborate?

I like the animations, but it's a bit hard to see the animals upon first glance, and I really can't tell which animals these are...

Also, I'm wondering, is the bonfire the only thing affected by player input?

I like it when a card game does not need much instruction to play - It's probably even easier to just play the game after knowing the goal and leave the understanding of details to the playing process (instead of reading the instructions).

Also, the instrument change in the background music according to the season is a very nice touch.