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I finished it and I'm glad it has an end unlike a lot of clicker games. Having the coup upgrade over time is an interesting solution to the problem "How can I make a good progression without including a thousand things to click on?" You were able to squeeze a lot into just a day's work The only suggestion I have is that it would be less tedious if you were able to buy every coup, you can afford, with one click. Keep up the good work

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Why thank you kindly for the kind words my good friend! I am glad you enjoyed the game! :)

I must say i agree with what you say with regards to being able to "Batch Purchase" the coups :) I do wonder here and there if this game concept is one I will revisit and develop a refined successor to this game with a lot more design efforts put in than just that of the 1 day :P

Even if you don't revisit the idea, I'm sure you would have learnt a lot from making this