you know, this is one that stuck in my mind for a bit after playing. Its quite unique and pleasant. Maybe its worth developing it further?
I did have some fleeting thoughts for a while on expanding the mechanics (some light level progression, some kind of added enemy/obstacle/hazard challenges, etc.) before moving onto other projects. Might be worth revisiting as a 'notebook session' one night to brainstorm how it could be made compelling while keeping the simple charm.
I'm open to ideas! Glad you've enjoyed it in any form so far. :)