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Interesting...

My northern top walls are using this tile:


By 2,3 are you referring to the ones near the bottom left?

According to the automap mask in the github issue, it is using the "correct" tile in my screenshot; "this" cell + it's East, West, South, SW and SE are all "dungeon" tiles and there is no dungeon tile  to the NW, N or NE. 

The "line" one in the bottom left should only be picked if the current cell + potentially the E or W are "dungeon" and were surrounded by non-dungeon.

So it sounds like I might need to render the floor as one sheet and walls as another?

I wonder if it almost like we need another "walls" variant where instead of flat-grey under the walls, it uses a standard floor tile aligned to the grid?