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Hey man,

I just found Wrecked, and the concept seems like a blast! What inspired you to create this game?

Are there any elements or mechanics in Wrecked that you’re especially proud of? I’d love to hear what parts of the project really excite you as a developer.

Looking forward to hearing from you!

Hi lucas! The reason I made this game is because I just woke up one day and wanted to make a ragdoll type game. So I did. This game was massivly inspired by karlson and karlson 2d, even though there is no parkour. tHE uI IN THE GAME IS ALSO INSPIRED BY DANI'S WORK. The reason I added multiplayer though is because after you finish the main story, the game might just get stale. The parts that excited me most is the feedback text that you get when you get a critical hit an on enemy, because it is really satisfying than just shooting them and they always drop to the floor.

And Thank you so much for the kind words!

That's so interesting! Your time and effort really shine through in the great outcome.

What would you say are your main goals for the game—such as growing a player base, increasing engagement, or generating revenue? Have you encountered any challenges in reaching those goals so far?

My main goal is raising enough money to out my game onto steam!

Okay, so how are you managing to raise the funds to out your game onto steam?

I sadly have not made any sales yet, but I will keep on advertising until I do!

How are you currently promoting the game or engaging with the community?

Have you considered teaming up with anyone before ?