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Wow, this is such an amazing story! It’s fascinating how the idea evolved from your time at Neo and how you brought it to life with NESmaker. Recreating the nightclub and designing the monsters and obstacles sounds like a really creative and personal touch. And the music by Rado Prado added an incredible vibe to the game.

I’d love to know more about your main goals for the game. Are you aiming to grow a player base, increase engagement, or generate revenue? Have you faced any challenges in reaching those goals so far?

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