You can freely share your ideas. The second part of the game is still in the early stages of development and I am open for more feedback.
Thanks for reaching out. I was thinking maybe adding a unit to each faction that benefits from being in water. For example, a siren for the Beastmen.
I think the centaurs and leafshooters are a bit too powerful despite their weaknesses--mostly the latter--due to their ability to shoot twice.
Other units, especially melee units, could also synergize with each other, similar to units in The Realms of Terranor.
For the campaign, difficulty selection might be nice--maybe add some modifiers or have easier/harder ai.
For more advanced suggestions, perhaps you could have a sandbox mode where players can create their own maps or have randomly generated levels for replayability. Multiplayer can also be a more ambitious goal to pursue.
These are just some ideas I came up with, but please feel free to decide.
Thank you for the different ideas!
In the sequel, I plan to introduce two additional factions. One of these factions will feature a water unit that excels in combat on water tiles. While I would love to include more water units across all factions, I am currently limited by the available art assets. However, I hope to expand this in the future.
Additionally, I’m introducing faction-wide abilities for the new factions to further differentiate their playstyles.
Another planned feature is a day-night system, which will impact unit performance based on the time of day. For example:
Humans: Stronger during the day, weaker at night.
Undead: Weaker during the day, stronger at night.
I will also work on re-balancing units more effectively, including the ranged units.
Adding a difficulty selection for campaign levels would improve the campaign experience. Additionally, I plan to introduce a Skirmish Mode after this sequel, allowing players to battle AI opponents on different maps or face off against other players using the same machine.
While multiplayer functionality is an exciting prospect, it would require significant time and effort, as it wasn’t planned from the beginning. At the moment, I’m focusing on fully developing the single-player experience. Once that’s complete, I might revisit the idea of multiplayer.