Thank you for the different ideas!
In the sequel, I plan to introduce two additional factions. One of these factions will feature a water unit that excels in combat on water tiles. While I would love to include more water units across all factions, I am currently limited by the available art assets. However, I hope to expand this in the future.
Additionally, I’m introducing faction-wide abilities for the new factions to further differentiate their playstyles.
Another planned feature is a day-night system, which will impact unit performance based on the time of day. For example:
Humans: Stronger during the day, weaker at night.
Undead: Weaker during the day, stronger at night.
I will also work on re-balancing units more effectively, including the ranged units.
Adding a difficulty selection for campaign levels would improve the campaign experience. Additionally, I plan to introduce a Skirmish Mode after this sequel, allowing players to battle AI opponents on different maps or face off against other players using the same machine.
While multiplayer functionality is an exciting prospect, it would require significant time and effort, as it wasn’t planned from the beginning. At the moment, I’m focusing on fully developing the single-player experience. Once that’s complete, I might revisit the idea of multiplayer.