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(1 edit)

hey, I am a big fan of the game. Got a question about the rules and some about the product in the near future.

1) Does heavy weapon proficiency and bludgeoning weapon damage proficiency stack? Meaning if you have a Heavy (1) weapon, you ignore 2 armor with bludgeoning if you are proficient in both? I know I can rule this myself but I was wondering what was your idea behind this.

2) Are you going to update the larger typeface document with a fixed index at some point, and possibly include the new Coin Price List and the rest of the bonus content in it?

3) I am having some difficulties coming up with treasure which is not just to sell for coin. Do you have some ideas that you may want to include in the main document?

Thanks in advance.

(+1)

Hey there, thanks for the comment!

  1. This is more of a ruling than a rule, but yeah, I think I'd be okay with stacking! Armored enemies can be a pain, so going through the effort of stacking 2 anti-armor measures does merit a reward, I think.
  2. I'll have a look at the fixed index for the larger typeface document! As per bonus content, I think I'll keep it separate, as it is bonus content - not every user might use them at the same time, and I want to keep a spirit of flexibility.
  3. That's a good idea! I'm currently juggling quite a few projects, but I'll put this on the idea list! Until then, Cairn has a really good Relic list available here, that should be fully usable with some tweaks.

awesome thanks for the info.

are the bonus content files using larger typeface as well? 

I think it's default set to 9 pts, I could bump up my default.
By the way, what did you mean by "fixed index"?

you mentioned on another comment that the larger typeface document had its index pointing to incorrect pages