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(1 edit)

Excuse my previous comment if you can even read it all I get excited when I go along like this.

The clothing damage system could be an issue to tackle. I have no experience with blender and little programming experience right now but I can imagine making clothes would be very difficult.

It's fine if most of the stuff I mentioned doesn't make it I wanted to give you some insight and background for clothing. 

Clothing damage system I can think of it as an armor system, while the purple bar being our corruption meter acts as health or a 3rd bar. Our clothes would be a blue bar for simplicity, or a blue box for each clothing part such as the shirt being its own blue box and same goes with the pants, if one blue box disappears that means the pants or shirt is damaged and your exposed in that area leading to more negative feedback such as more increased corruption damage but slightly faster movement. That and a red health bar unless our health is our corruption meter. 

Could be interesting to see what can happen to the player as one by one their clothes gets ripped off by the sex frenzied infected citizens. 

They could be going commando for all I know, meaning the female probably has no underwear underneath those jeans so if a zombie unzips that while she pushes him off still surviving with her shirt ripped off almost nude, that'd be hot + the exposed jiggling breasts. An image (NSFW - e621) like this comes to mind.

Thank you, Diehard! I'll soon break down your cool ideas point by point. I'm just solving previous problems for now. And I haven't finished creating the new enemy model yet