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(+2)

Overheal balance is understandable, but makes overheal strike unviable past about Act5

Dagger meta is going strong, added a screenshot of my deck at act8-ch12, probably should've put growth on ParryShield too, but double was useful for getting up to 60 shield really early

Counter does feel practically pointless this deep, scaling it off total HP/Shield/Attack might ameliorate that, even if only with a charm

Speaking of - getting a charm after each troll feels nice but is very pointless past, at worst, Act 6, maybe randomize or straight replace them with devil lairs after all/max charms are collected?

(+1)

Hey ! Thank you for your feedback.

We are focusing on act 1 to 3 for now, as this is supposed to be the endgame. So it is normal that it becomes very hard after act 4-5 and you get all the charms

You're right about Counter scaling, we will boost counter build soon

Also, there will be more charm coming

(1 edit)

didnt say it was hard, but the focus on early game for now is entirely understandable

abandoned that run in act10 anyway

also noticed a bug, i think: when using "Parry Shield + Shield Bash + Punction" game recalculates how much damage Bash should do but not how much Punction adds, so doing that turn 1 gives: 15 armor, 15 attack and 0 overheal

Indeed, i'll take a look, thank you