Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Orient_Tiger

14
Posts
35
Following
A member registered Jan 29, 2016

Recent community posts

(1 edit)

pretty sure increasing the rate at which 'manure pits' appear also made them dissapear faster too

so the net result was still only two pits at the same time...

Checked everything and still only at 14 lives, what am i missing??

Wanted to say "well, you spend 1 stack so get damage of that 1 stack", but maybe there's just something wonky with counter damage in this build since "Double power" trinket aslo promises only "6 damage per stack"

(1 edit)

There's a closed door on the right

I'm having trouble finding a way to Gelatine these two Skeletons

Edit: took a while to notice that moving activated skulls between rooms activates doors too

(2 edits)

So, Shield Bash can also be meta - finished Act4 boss in three turns and first enemy of Act5 in one

Just going to patiently wait for new updates now

(1 edit)

didnt say it was hard, but the focus on early game for now is entirely understandable

abandoned that run in act10 anyway

also noticed a bug, i think: when using "Parry Shield + Shield Bash + Punction" game recalculates how much damage Bash should do but not how much Punction adds, so doing that turn 1 gives: 15 armor, 15 attack and 0 overheal

Overheal balance is understandable, but makes overheal strike unviable past about Act5

Dagger meta is going strong, added a screenshot of my deck at act8-ch12, probably should've put growth on ParryShield too, but double was useful for getting up to 60 shield really early

Counter does feel practically pointless this deep, scaling it off total HP/Shield/Attack might ameliorate that, even if only with a charm

Speaking of - getting a charm after each troll feels nice but is very pointless past, at worst, Act 6, maybe randomize or straight replace them with devil lairs after all/max charms are collected?

you can technically cheat by reloading the page to get a different opening

language is not much of a problem, the only one i didnt figure out the function of was the pumpkin

but there seems to be some perfomance problems - couldnt pass level 13 after clearing the whole field because beams started stuttering too much to activate plants, even with only one source beam and one prism

Dont mind the art direction, but might like a setting toggle for preview images, they honestly feel pointless

Passed 171 basically by luck and can only bring the Dragon to half health

Levels are at cap (150), everything unlocked, formation below

Seconded

Pretty short, but not a bad game

Posting an alfa of a spin-off game with like four "sexual" pics and still adking for 15$ to see two out of thoose four pics is still the weridest buisness model I've seen