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(1 edit)

still get stuck on starting :(

Here is the console log. Can you find anything here?

Violation] Forced reflow while executing JavaScript took 54ms

js?id=G-36R7NPBMLS:539 [Violation] 'setTimeout' handler took 57ms

sandustry:1 Unchecked runtime.lastError: The message port closed before a response was received.

lib.min.js?1733736929:2 Unrecognized feature: 'monetization'.

xe @ lib.min.js?1733736929:2

He @ lib.min.js?1733736929:2

replaceWith @ lib.min.js?1733736929:2

(anonymous) @ game.min.js?1733736929:1

Deferred @ lib.min.js?1733736929:2

i.load_frame @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ bundle.min.js?1733736929:1

dispatch @ lib.min.js?1733736929:2

v.handle @ lib.min.js?1733736929:2

lib.min.js?1733736929:2 Unrecognized feature: 'xr'.

xe @ lib.min.js?1733736929:2

He @ lib.min.js?1733736929:2

replaceWith @ lib.min.js?1733736929:2

(anonymous) @ game.min.js?1733736929:1

Deferred @ lib.min.js?1733736929:2

i.load_frame @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ bundle.min.js?1733736929:1

dispatch @ lib.min.js?1733736929:2

v.handle @ lib.min.js?1733736929:2

lib.min.js?1733736929:2 Allow attribute will take precedence over 'allowfullscreen'.

xe @ lib.min.js?1733736929:2

He @ lib.min.js?1733736929:2

replaceWith @ lib.min.js?1733736929:2

(anonymous) @ game.min.js?1733736929:1

Deferred @ lib.min.js?1733736929:2

i.load_frame @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ game.min.js?1733736929:1

(anonymous) @ bundle.min.js?1733736929:1

dispatch @ lib.min.js?1733736929:2

v.handle @ lib.min.js?1733736929:2

index.html:1 Unchecked runtime.lastError: The message port closed before a response was received.

bundle.js:2 createWorld 199.8200000000652

bundle.js:2 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952

(anonymous) @ bundle.js:2

mf @ bundle.js:2

(anonymous) @ bundle.js:2

(anonymous) @ bundle.js:2

(anonymous) @ bundle.js:2

o @ bundle.js:2

bundle.js:2 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952

(anonymous) @ bundle.js:2

mf @ bundle.js:2

(anonymous) @ bundle.js:2

(anonymous) @ bundle.js:2

(anonymous) @ bundle.js:2

o @ bundle.js:2

bundle.js:2 setupSession 145.53000000002794

[Violation] 'setInterval' handler took 317ms

Hey! Thank you. This is very useful. The error about ports closing seems like a breaking issue (since the game needs multithreading to work) but I'm not sure. Searching for it online brings up a lot of issues related to Chrome Extensions. Do you have any extension installed that could be the culprit?

I am writing this from a school Chromebook, but very, very few websites are actually blocked, and fewer in a way that might affect this. I even tried disabling adblock.