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(+2)

Translation:

"Can we have a longer daytime/nighttime please? Just having five minutes for everything feels too quick, it felt like I was speedrunning the entire game.

Also, the bed monster attacks too fast and all that. It would be good if a day cycle lasts 20 minutes. (addendum. try a 10 minute day cycle instead, C. Pickle.)

Also add some enemies that only hamper the player instead of harming them, not to mention a health mechanic that determines how many times you get knocked down before you lose.

Lastly, a save system would be great, thank you.

(+2)

Lol thanks for the translation. So basically i think that fast paced gameplay is a good thing but might be poorly executed at the moment. I'm planning to make this game a semi-roguelike, so i think i will not add any progress saves besides unlocks. I may make the easy mode even easier. The "lives" for the player will also be added, or something in lines of that. Thanks again