Real impressive minimalism here. I like the way the questions are pretty general, but contextualized to the specific (deeply compelling) theme of losing a company-town relationship. I think some example/archetypal factions might help players who are unsure about how to embody interesting groups in this setting? (the way that helped my group’s first session of Beak, Feather and Bone is where I’m drawing this advice from, if that helps explain what I mean). Nicely done!
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Hey Mat, thank you for commenting!
In my experience, players tend to settle into certain archetypes no matter what setting I play this game in.
One is usually the Law, somebody who enforces the rules.
Somebody is Merchants, they sell stuff.
Somebody is Renegades, lawbreakers, criminals and rogues.
Sometimes there is overlap, and the questions keep players re-evaluating their faction's relationship with one another.
If you happen to play my game with anyone, I would be very interested to know how it goes!
Thanks again for the tips.