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Update 16

I took it easy this time, end of the semester really be something. I only have a few changes.

Changes/Additions

  • Added the elite, a new soldier enemy.
    • It has the speed of a grunt, the weight of a heavy, health in between, and shares some weapons with them.
    • This enemy can also dash like you can, and will do so randomly. Unlike you, it can dash whenever it pleases.
  • Enemies now get redder when their health decreases.
    • Someone who played my game suggested that I have some sort of indication that an enemy's health is low, so I added a red tint that gets stronger as you dwindle an enemy's health down.
  • You can no longer enter a level if your loadout is not viable.
    • If you go straight to the level select, you are told to go to the armory to pick some weapons. This might not ever occur since you would have a default loadout.
    • If you try to leave the armory with no viable weapons, you're told to pick some viable weapons.

  

Since this update would be pretty crap if I just left it here, I might as well tell you what may be my final plan for this game. It's about time I actually try to wrap things up instead of just throwing in whatever I want, whenever I want.

(Potentially) Final Plan

  • 3 worlds, each having 3/4 regular levels then a boss.
  • Levels that are about 10-15 minutes long.
    • About 6 combat rooms with some other challenges in between
  • A light amount of story, nothing to write home about but enough to keep you interested.
  • Money system.
    • Endless mode and campaign levels would get you money depending on a score you get for each level. This money would buy weapons and cosmetics, perhaps consumable items to help with levels/endless mode too.
  • Endless mode implemented.
    • Waves of enemies endlessly spawn in, get the highest score you can.
    • This would likely be unlocked at the end of world 1, or otherwise super early.
  • Weapon progression.
    • Start with 3 of the 16 weapons, two/three of the new weapons become available to buy every two levels. You would get every weapon (but the hydrogen bomb) by the halfway point of world 3. The hydrogen bomb would be a post-game reward since it's just a joke weapon.
    • Since weapons only become buyable with campaign progress, players would be incentivized to keep playing instead of just grinding endless mode. I think that continuing the campaign would be more fun than just grinding endless mode.

Sorry for not having much this time, but hopefully next update is better. I want to finish and release this game in the first half of 2025 because I want to make something new instead of being held up by this.

Thanks for reading!