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(+2)(-1)

There's a surprising amount of variation in the dialogue depending on what I've done and said before. There was one where refusing to fight towards the end would usually cause the Hero to ask the Queen if she was really that "proud". During one playthrough this was changed to "bored", and I couldn't figure out what triggered it. The amount of detail in this game is amazing.

(+1)

If I recall correctly it's controlled by a variable called mentioned_annoying that gets flagged if you complain about the fight :)