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Mosu

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A member registered Aug 18, 2017 · View creator page →

Creator of

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Ah yes the problem is that this game is old enough to have been created for 32 bit Macs. Nowadays Apple has made everything 64 bit only so old games don't work anymore unless the developer updates it. Sadly, updating Storyseeker would require me to remake it from scratch due to the original build files being broken. Sorry about that! I hope you can maybe find a PC to play it, sometime.

What a wonderful experience. I ended up with such lovely characters I filled nine whole pages with prose, illustrations and poems from my Poet.

I'm glad you enjoyed it! As for localisation, sorry, this game is so old that its original build file is broken beyond repair, so it's unfeasible for me to make a version that would support translations. Thank you for the offer, though.

I'm glad you enjoyed your time!

There's something about how a lot of (especially fantasy) games are built around getting to *do* stuff, to subject a world to our influence--it's so prevalent it's often an unquestioned player expectation--and I do enjoy that, what greater fantasy / wish fulfillment is there than getting to help people? But the feeling of being unable to find a way to make an impact, of being a creature too small to change our world as we please but perhaps big enough to at least understand it... That's also something we experience in our lives.

Trying to settle into that feeling and make peace with it can be at the same time frustrating, bittersweet, unfathomable, comforting... I think maybe that's why Storyseeker feels the way it does.

Also yes the music, Joel the composer is a gift from the heavens

It's done in Unity, although nowadays I'm making games in Godot!

Yeah, Apple attaches this warnings to apps unless they get paid to remove it. You can still open it by control clicking on it and choosing "Open".

I'm a year late as I didn't notice your message until now. Still, I really wanted to say that I hope you're doing well these days. How's your project?

Yeah, it's old enough that it only works on the 32 bit macs. Sadly I've lost my files so I can't get a new version built

Good job! It is a game about getting lost, and you've succeeded wonderfully. The only maps would be the ones you draw.

Sorry, no. I'd love to have one (considering I have a Mac myself), but the original game files have been corrupted and don't work anymore for me to make a new build :(

Not too sentimental; I loved hearing your experiences and analysis <3

By exiting this state of mind, perhaps

Due to demand, a downloadable version has been added now!

It's been uploaded now! Thank you for the request.

I sure do wish it was possible to beat depression

Ah, sorry about that. I've replaced the file so it should have the Data folder now, please let me know if there are any further issues!

Well this is depressing & also very well done. Good job

I sincerely wish you all the best. It's hard not knowing how to get out of that mental state. Could be getting the job, but it could be something else, too. I hope you can find it soon. Good luck with your drawing, art always helps.

Ah, that's unfortunate. Usually you should be able to go fullscreen by selecting it in the popup window where you choose the resolution--does this not show up at all on Linux? (The Linux version wasn't properly playtested, sorry about that.)

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Are you playing on Windows? Is this an error message that pops up when you try to open storyseeker.exe?

Thank you!

No, I haven't played anything by Amanita Studios, but I'm efinitely going to now! Thank you for the tip. :)

I too have limited coding/dev experience, but I find Unity quite approachable. I'd only done two tiny games by myself previously--a crummy platformer demo, and a weird little art game. It's just a question of figuring out exactly what you want to do, and googling for tricks and tutorials on how to do it. You'll learn the software as you go along.

My main advice is to keep the scale of you first game as small as possible. Seriously small. Most likely it'll grow out of hand later anyways. Storyseeker was originally supposed to be a 2 week project to test out how to make a game that has no other mechanic besides walking around. 6 months and innumerable features, characters, scripts, and entire new zones later, here we are...

Please, if you ever need any help or want me to have a look at something you're making, contact me on twitter @qwertyprophecy. Good luck!

Thank you for the feedback!

You're right, there's a blurriness problem on the sprites (and it's especially bad on some of them) and resolutions in general. The game was originally built to be played very small, originally on in a browser, so the sprites get stretched after I made it possible to make the window bigger. It's a bit unfortunate.

I'm not sure why you're unable to go fullscreen--which OS are you using?

Yes, that's fine. Feel free to send me a link! I hope you enjoy the game.

Thank you!

The lesbian sea serpents are some my favourites, too.

The signmaker is around, certainly.

You are more of a historian than a hero.
But the denizens of the world are trying their best. They'll find a way.

Spooky and exciting is what I aim to provide. Cheers!

Thank you for this! It's was so cool to hear your reactions and comments!

Ahh so kind of you to go through the effort of saying this! I'm glad you enjoyed!

Yeah there's a whole lot of stuff to see out there, but hopefully there's no stress to find it all. Everyone gets to walk their own path and see their own version of the world!