Ah yes the problem is that this game is old enough to have been created for 32 bit Macs. Nowadays Apple has made everything 64 bit only so old games don't work anymore unless the developer updates it. Sadly, updating Storyseeker would require me to remake it from scratch due to the original build files being broken. Sorry about that! I hope you can maybe find a PC to play it, sometime.
Mosu
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I'm glad you enjoyed your time!
There's something about how a lot of (especially fantasy) games are built around getting to *do* stuff, to subject a world to our influence--it's so prevalent it's often an unquestioned player expectation--and I do enjoy that, what greater fantasy / wish fulfillment is there than getting to help people? But the feeling of being unable to find a way to make an impact, of being a creature too small to change our world as we please but perhaps big enough to at least understand it... That's also something we experience in our lives.
Trying to settle into that feeling and make peace with it can be at the same time frustrating, bittersweet, unfathomable, comforting... I think maybe that's why Storyseeker feels the way it does.
Also yes the music, Joel the composer is a gift from the heavens
Thank you!
No, I haven't played anything by Amanita Studios, but I'm efinitely going to now! Thank you for the tip. :)
I too have limited coding/dev experience, but I find Unity quite approachable. I'd only done two tiny games by myself previously--a crummy platformer demo, and a weird little art game. It's just a question of figuring out exactly what you want to do, and googling for tricks and tutorials on how to do it. You'll learn the software as you go along.
My main advice is to keep the scale of you first game as small as possible. Seriously small. Most likely it'll grow out of hand later anyways. Storyseeker was originally supposed to be a 2 week project to test out how to make a game that has no other mechanic besides walking around. 6 months and innumerable features, characters, scripts, and entire new zones later, here we are...
Please, if you ever need any help or want me to have a look at something you're making, contact me on twitter @qwertyprophecy. Good luck!
Thank you for the feedback!
You're right, there's a blurriness problem on the sprites (and it's especially bad on some of them) and resolutions in general. The game was originally built to be played very small, originally on in a browser, so the sprites get stretched after I made it possible to make the window bigger. It's a bit unfortunate.
I'm not sure why you're unable to go fullscreen--which OS are you using?