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Hi Oleh. I've tried importing the FBX into Godot4, but I'm running into the issue that all the files are looking for textures in _your_ users files. Do you know if there's any way I can set another path for all of them at once so that the textures get loaded properly?

(1 edit)

It seems to be missing InteriorTexture01.png pretty much everywhere?
Error in godot:

 Resource file not found: res:// (expected type: Texture2D)

  Can't open file from path 'res://Users/oleg/JustCreate/Project032/Textures/InteriorTexture_01.png'.

  modules/fbx/fbx_document.cpp:1088 - FBX: Image index '0' couldn't be loaded from path: res://Users/oleg/JustCreate/Project032/Textures/InteriorTexture_01.png because there was no data to load. Skipping it.

found a fix for now: unidot is a plugin that just imports the whole unitypackage as if it's made in godot, which seems to work pretty well. Takes a WHILE to import everything tho

Hello, in archive with FBX files included texture. Just connect it to FBX models and everything will work.