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yeah, its a head scratcher. I can't seem to figure out exactly WHAT gms2 uses as the border... I've tried multiple different sizes, I even tried making a 64x64 sprite with just a small image in the bottom of it and tried multiple different collision mask sizes, origin point positions... and the only on that has an effect is moving the origin point because that is where the path is drawn from.  I'll let you know if i have a breakthrough! 

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I'm trying to do a collision check for the wall that extends beyond the collision box of the enemy, I'll let you know....