Awesome! I literally just said I couldn't wait to download it... :D
Frame Forge Studio
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I love the polygon art style!
As a suggestion, and feel free not to take it because I don't know much usually, if it's a unique item and there's only a chance it drops from a boss, you should make it repayable or have the weapon otherwise accessible later. You might do it already, just throwing it out there.
Looks great either way!
Ohhh....nice! I am a little more forgiving my limiting it to 3 guns, but only 1 grenade and 1 special ability. Love the idea of using D&D as the framework, using something tried and true has a lot of merits...and I wish I did something like that because it's a PAIN trying to balance all of this stuff.
Wow thank you! You're the 2nd person to have actually seen my game, and the first person barely said anything 😂
I have no idea how other people do it exactly, but here's what I decided to do:
Each gun is created in a category (pistol, smg, rifle, etc) and then there's a wide variety of stats with RNG. But then the next thing is does is chooses a bullet type. And I have like 15 different bullet types, each also doing it's own thing. Then I also have extra effects like fire/acid/cold, and rarity & levels add another level of stuff like a chance of extra bullets or extra damage, etc.
Grenades are similar. I have spread, spray, and single blast grenades. Each of those types have a slew of things that happen when the fuse timer runs out.
Thanks man! You got some good stuff going on! For you I filmed some real quick of the current build:
https://aaron2610.itch.io/rust-and-rage/devlog/849314/devlog-3-video-of-me-dying...
The projectile flashing MIGHT be too much if it's every projectile, especially at the scale the lights are at. I think you'll have a homerun on your hands with a bit of tweaking.
For what it's worth, in my game the projectile color is red for the enemy, and it only lights up if there's a specific reason. There's muzzle flashes when they are fired, but no on going lights.
Just my thoughts. I'd leave the flashing lights on the enemy though, I think that's fun