Day 5: Polished the features, decreasing speed, braking and acceleration. Also added a few other things, such as tilt when turning. Streamlines some code too, and improved the ice texture. Also created a playground level to test mechanics (could be the future tutorial level).
I've been facing a problem with my wallslide. Essentially, when I hit something, Unreal's collision implementation comes in first sometines, slowing me down, making it hard for me to consistently wallslide. Does anybody know a way to ensure my wallslide checks run before unreal's collision?
Also been unable to fix the lighting issue :(