Joining the game jam with an idea for a racing game set in icy caves!
For this two week span, I plan to make all the paths ice, and make some hopefully interesting mechanics.
- Wallrunning
- Wallsliding (?) - If you have enough speed, you can slide up walls instead, something like this. I think it'll be an interesting risk/reward system where it's faster but more dangerous.
- 2 ways to turn - Firstly, you can strafe/turn with the a/d keys and by looking in different directions. However, this will actually influence your momentum less and less the faster you go, so you can intentionally slow down to turn quickly. Secondly, you can click the left or right mouse button to plant poles on either side of you. With this, you'll rotate around it until you release. You'll rotate faster the faster you're going. It's a risky, but quick way to turn without losing speed or control, so long as your timing's good.
I'll probably only make one or two levels, where the focus is replaying to get the fastest time. I'm not entirely sure if this is doable in 2 weeks, but my plan goes something like this:
- 1 day - Basic ice motion mechanic
- 2 days - Make Wallrunning mechanic
- 2 days - Make Wallsliding mechanics
- 2 days - Make turning mechanics
- 1 day - Polishing and working on "feel-good"
- 2 days - Make the game "fluff" (Main menu, pause menu, etc.)
- 2 days - Make a simple model with simple animations
- 1 day - Some rudimentary music
- 1 day - Fixing any more bugs and polishing
Any advice? Any recommended adjustments to my plan? I'm going to be spending around 1-3 hours per day.