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(1 edit)
What was going through your mind when you created Bastet, because removing parry so that I never out value her when they draw more dice than me, receiving low rolls to make sacrifice tedious to use, and what's with a upgrade system that only applies to ONE power up, but a plus die. That just make the upgrade system so redundant to the point of being nonexistent. What good are adding difficulty tweaks if the player can't truly counter against. I'm sure you mean well and put a lot of time and effort into this game, but this just unintentionally tells players to go fuck themselves because stone walling and hard locking anyone from enjoying the full content isn't the way. Another thing what's with the game giving you low rolls and enemies high rolls. I don't like the idea of repeating the game again just to get the right rolls.
Zoquete
(+1)

take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.

use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn. 

until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.