thank you for the prompt reply.
the color system works fine, although a hint that it's tied to the endings wouldn't go amiss.
I meant instead of the (pinkish purple?) intro color when you pick
“Woah! Let’s not get too carried away ,you’re still the little one!"
her response of
"Am I now? You think I can’t handle a little shelf-reaching challenge?" etc.
should be blue the match the other "doubting" choices.
same with picking
“Look at you! I’m honestly amazed—you look incredible, and it really suits you. I feel lucky to see you grow like this.”
her response of
"Awww, thank you sweetie. Now let's check if I can reach the jar" she says, striding over to the shelf with a newfound confidence. etc.
should be green to match the other "supportive" choices.
y0man
Recent community posts
current bug list updated : 7/26/24
(1) in hyper mode penis stage 7
"what is more impressive is the foot mark you have passed (0.3 m). That’s right! Your cock is now the size of a foot-long"
and stage 8
" Your penis has just gone past and blown another record. One foot (0.3 m)! One fucking foot long, like a sub sandwich"
are the same size.
returning bugs
(1) in hyper mode height stage 2 and stage 3 have the same description. going right from 5'2" to 5'6" sipping over 5'4"entirely.
"You figure this is one of the more insignificant bursts of height and an intermediate stage of sorts, but 5’6 (1.68 m) still puts you above the average height in some parts of your former world. Even if just by a technicality. Even so, your arms and legs are longer. And in longer heels you would above the average man. An exhilarating feeling to be honest. Are you enjoying this? You might be enjoying this, even if it’s something that’s not easy to admit."
(2) in hyper mode balls stage 1 talks about "hey are a cute purse to match your small and currently shriveled up cock" with no points in penis.
(3) in hyper mode penis stage 1 talks about " Now two full balls and a newly minted cock are located in your genital area." with no points is balls.
I know it goes faster the longer you go hence the "with you already doing something similar to that" in my op.
I'm saying continuing to emphasize that will give it a nicer "game feel" in reference to
" This is probably the only update that'll make the main gameplay loop faster rather than slower."
in the development log notes.
and if I may be blunt with my influences THIS has visual novel dating elements, the first coffee date she talks about her favortie drink but at max size she's sitting at home taking about how she can't go there anymore with a coffee cup in here cleavage. something like that but scaled up to your preferred sizes (minus the CGs)
the logs from Yuri My Beloved are good, my point is the interactivity.
having some repeatable Logs that you could do any time that have a few outcomes based on her size at the time (kind of like what MagnusMagneto does for FMG Life Sim if you've seen it, also made in twine) in addition to the normal ones would be the cherry on top.
you don't need to do any of this, what you have is already sold gold, these are just the few ideas I had that could add something while also being reasonable to implement.
2 ideas
1being able to date/interact with her.
even if it's something simple like a menu where you have an event that's a text box you can trigger on demand with a few variations based on her size at the time.
like going to a fancy restaurant near the starting size it would describe her breaking the door frames and the table,
and near the end sizes IE
("she turned toward the restaurant bumping her cosmic sized breasts into the restaurant as well as the nearest 100 galactic super clusters around it, everything sinking briefly into her bosom before bouncing off, flying off to parts unknown, you both decide it's probably best to order delivery.")
even if it's not super Indepth being able to do something with her would go a long way to adding depth so she's not ONLY a big number.
2 instead of like most idle/click games have it go faster the longer it goes on.
I played a game where boob size is damage, but the enemies didn't increase in health. so, you beat them faster and faster it's the closes I've felt to the runaway growth in many BE growth stories.
with you already doing something similar to that even if you need to start slower,
really leaning into the growth accelerating could fix the slog many idle/incremental games become after the halfway point.
I mentioned that one because if you want to be an ant you use the event and then it's removed from the pool if you don't, it's hope it doesn't show up and then click run away (ie leave) without doing anything like the other ones mentioned.
the game is not bad it just has some pacing issues in the forest,
the problem being (and the only other part I don't enjoy) is you will spend over 4 hours in the forest trying to get wood and stone.
if you don't want to lower crafting requirements or just drop more at all times, might I suggest getting one more wood/stone every (x) strength?
you really need to trim down the encounter pool.
just trying to get wood, stone or fights and having to hit leave without doing anything on the caravan and shack events 90+ times is an almost unplayable slog, and that not even counting the "there's nothing here anymore" event after the naga which exists to do nothing.
have the first time you find the ant that leads you to the ant kingdom be something go can go to at any time like the "ant kingdom outskirts" so you don't get a dead event if you don't want to be an ant.
have the caravan and the shack be something you can go to at any time after the first time you find them and take them out of the forest encounter pool.
after you the translation from where the naga was just take it out of the event pool.
there is a lot of potential here but the event system needs a rework to waste less of the player's time.
you might want to reduce the exp needed to level a skill or revamp the system entirely, after doing the 30+ encounters 3 times to level each of the players stats,
and the over 40 times to level the sisters cardio the game gets major slow down even freezing at times.
I don't know if this is a slight optimization issue or if ren'py isn't made to do the same thing 100's of times to grind stats.