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Thanks for fixing that so I could jump back into the next level!

I'm gonna stop playing a bit early to leave a comment. One because metroidvania type games aren't really my thing, though I'll prob come back and play this a bit more. And mainly because I thought of a few things to give for feedback.

Two things with the picking up the items, which seems like will continue to be the main mechanic.

  • Items easily get lost in the ground. There were puzzles I didn't think I had enough items to solve but realized I had dropped some and they fell in a way I couldn't see them, or just barely see them. I think players could get pretty annoyed with this if playing this game long term
  • Items hard to pick up sometimes. I don't actually mean hard - but like you have to get closer than you think or sometimes it doesn't highlight them when you think they should.

Hopefully those two things are straightforward and easy to tweak and play around with to get right. But seem important as I assume that is kind of the main mechanic that carries through the game.

Another important aspect related to this - I feel like it was hard to tell where the wires go. Maybe I just haven't gotten use to it and is part of the puzzle aspect, but sometimes there were wires going off the screen and I'm just like, I don't know if I need to care about this. But like I said, maybe I just need to get used to paying closer attention to wires, not just waiting until I find a puzzle and backtracking. There was one spot I was thinking I wish I could "look" in one direction so the camera can pan over so I can see a bit more of where they go.

When I solved this puzzle here I felt like a champion!



I really do like this mechanic! I think it has some legs to keep building on and adding different types of objects to pickup/place that can do different things. So good job on this concept!

If this is going to be a long term project or bigger game, the other thing I'd mention would be to make the movement and jumping a bit more satisfying. It is a cute character but the run animation is fairly simple. I like how the character's body stays upright and arms point to the cursor, but I'd play around a bit more with the legs. Maybe a bit faster and cartoon-y; maybe try a bit of bounce to the body. The jump seems a tad weak and doesn't feel that animated. I'm not saying the current is bad, but I think this character has a lot of potential to be really fun just to run and jump around.

Again, love the concept! Hope parts of this helps - I didn't mean to write a novel!

(+1)

Thanks for the feedback! I made some improvements based on it