Mystery is a very tough subgenre to write. You have to balance the intrigue of what's going on but also leave room for the reader to come to the conclusions, because the draw of mystery is figuring things out before they're directly stated in the work. I should probably mention I don't specialize in mystery, so the gaps I left in characters mentioning things so that the reader could put the pieces together without being outright TOLD what the answer is may not have presented as well as I'd hoped. Most of my experience is in the Fantasy genre for my 24 years of writing experience, and though I've been a professional Dungeon Master before and have run plenty of tabletop games over the past 6 years, writing a mystery for tabletop players and for an AVN like this are two very different things.
What I was HOPING to do was set up all the details and let YOU, the player, connect the dots before they came together in the story. If that made Aurum seem a little dumb or oblivious, I suppose that's a side effect of leaving that sort of room for the player. In having had many, many different TRPG players, readers of my series, and players of WCA, I've learned that everyone figures things out at a different pace, if at all in some cases. Someone like you, cursed with a fast pace, is going to figure things out much quicker than someone who takes a while to connect the dots. And I can't write for only one type of reader, so I did what I felt would make sense to the majority of readers.
That being said, hope you enjoy the rest of the game :) I do appreciate the feedback, as it will help inform how I do things in the future.