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Howdy!


No need to apologise! Thank you for taking the time to comment!


To answer your questions:

  • I don't think it's *entirely* lost on the player character that Kuno's story is very similar to their own, and a degree of their willingness to be cruel to them is rooted in self-deprecation, for sure. I may add more "nice" stuff to Kuno and the Player's relationship in the future, although the character owner adores mean stuff, so that's what I've been focusing on so far.
  • I think your perception of the Captain as "Naive and well meaning" is pretty accurate. They're by no means evil, but they're certainly a bit of an opportunist, and definitely have a bit of a Napoleon Complex from being mistreated for so long.
  • As work on Story Mode progresses, I'm hoping to add more character-driven moments. An expansion to the game's intro, giving the player a better defined backstory (Possibly multiple-choice as well), and setting up their personality a bit better is planned.
  • More scenes, especially for Domoy, are planned. Lots of domination, BDSM, power-play, etc, coming soon.
  • Permutations for scenes based on your mutations is planned, although it'll be closer to 1.0 when they're finally implemented. Expect mutations and your changed appearance to have an impact during story mode, especially when interacting with other Vulpis.


Thanks again! :)