Decker is such an nice platform to work with, isn't it? This is a cute game that explores micro and macro spaces through three storeys of an apartment block. I like that each scene is accompanied by a poetic quatrain that brings life to the game's concept of homes: each space has a place for something, be it people, ideas, vegetables, or microbes. The inclusion of a few stranger detours helps add flourish to the game and reinforce that the world around us can be quite interesting!
It reminds me of an experimental game I played a long time ago where you would click through a hierarchy of menus to explore submenus with increasingly smaller scale: cities to streets, streets to buildings, buildings to rooms, and so on. I think there is plenty of ideas to play around with when interrogating how we make sense of perspective through this sort of categorical thinking.
Thank you for taking the time to participate in DITHERJAM! As a small jam, I really appreciate it. Hope you're able to explore dithering in future projects.