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I like the concept of building a deck of abilities and combining cards together to make a tighter deck to go against your opponents! The game itself does definitely have some polish needed, and hopefully the finished build does have some fun GFX and sounds!

(+1)

Thanks a lot from your feedback, also good to hear that you liked to Combining cards part and building the deck part, for at this point I am still very much thinking which way to take the game to, as there are different kind of possibilities. Like one possibility I have been thinking is that currently Pending Movement is simply stacking the amount of movement together and then in the end either fails to do it, or does it all, but another option could be that each movement card would be handled separately. As in if you have 2 x 1 move, and 1 x 2 move, instead of simply moving 4, it could do the move for each card separately, as in moving 1 + 1 + 2. This would then give a possibility that not every move would succeed, like there could be weather conditions on a match, like rain. If there is rain, then there could be for example 20 percent chance for each move card to fail.

And then this again gives other possibilities, like two main things still missing from this game is "Items" and "coach skills" (WIP name).

Idea with Items would be that you could for example get Rubber Boots, which could for example negate the rain effect.

Idea with coach skills comes from the Premier Picks one card. For in original Premier Picks there was this one card which let you click on cards for a short amount of time in hopes of finding a goal card. I am thinking that something like this would be a Coach Skill that could be activated by getting the skill, and having enough skill points to do it. Not sure however yet how those skill points would accumulate during the game. But basically those coach skills partial idea is also to make the game less random, as right now it is heavily luck based, that your strategy is in current version practically limited in shaping your deck. However, since original Premier Picks was luck based, I do like to keep the randomness as the default idea of the game, while still trying to add some strategic elements. Like one of the Coach skills could be that unflipped cards would be divided into two same sized groups, where one of the groups would contain all the bad cards. This would give you some strategic element, while still keeping the luck, as while you have a chance to turn only good cards, there would still be 50/50 chance that you pick the wrong group.

The Rogue part of the game is still missing too. Idea is that you can buy yourself permanent cards, and you will have character (maybe your football club?) and you will gain some sort of XP each time you play and win etc. and then after the game is over, you can use that XP to unlock more options, like maybe right at beginning having more cards at the table.

Basically my idea is that the aim of the game would be that at some point the player would have, similar to original Premier Picks, a load of cards in table to pick from.