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Ahh, makes sense now. appreciate the speedy reply and thanks for the clarity. The plugin works like a dream, so I can't express my appreciation enough, that was the only thing stumping me. I'm going to guess I can play with things like skill|VXJaySkill1 (for example) and then do VOICE user: skill and it'll play a voice for skills used?

In regards to the Victory UI, I did a few playtests, even copied my project to do some tinkering that wouldn't mess with the main build if need be and I'm not getting anything coming up red that I can see and that could be because it's not particularly running into an error so much as it seems like it's skipping it for whatever reason. So I'm not getting any cheat sheets as to what's going wrong and would have to deep dive into it.  Not your problem to fix though man, don't worry about it.  All in all, I'll probably just opt to skip that as it looks like I can salvage the entirety of the battle system and drop that Victory UI and return to Yanfly's and it works perfectly fine while not messing with the BattleVA at all so I'll probably just go with that. I'm already trying to do too much with the project as it is.

Again, appreciate it, Jay

Best regards,

Eleyon.

Yup, you got the right idea with the "skill" example. Really, for action sequences (and responses) your clip's "tag" can be just about any word, though there are some keywords you should avoid ("user", "target", and "none" - and while you can use the other keywords (like "hurt" and "battlevictory") in action sequences, they'll also be used for those tags' normal purposes and thus should be set with caution.)

For the record, if I had to guess what was going on with Victory UI, I'd guess there's a function we're both modifying in conflicting ways. My plugins try to avoid this when possible, but sometimes it isn't. That, or she's completely bypassing the usual "end of battle" functions, which my plugin relies on for the "battlevictory" and "battleend" tags. But without buying her plugin myself I can't look into the specifics.

Yeah, I'm figuring that's the case. but that's fine, I tinkered around it and I'd much rather have your plugin working than that Victory UI so I'll drop it. It's working fine with all the battle mechanics and Yan's VictoryAfterMath. So I'll take that.


Thanks again for the replies Jay,

Greatly appreciate it!